Backworld
Posted on January 11th, 2010 by Juha Kangas
Backworld is a game developed for the Assemblee competition at TIGSource by my co-worker Anders and me. He certainly did the heavy lifting on this one and deserves much credit!
The game is a platformer where the levels consist of two layers that can have different graphics, collision and properties (such as inverted gravity). The player can then use a “paintbrush” to reveal or erase these layers and combine them to solve gameplay challenges.
We used sound fx, music and art from phase 1 participants, which is the main idea of the Assemblee competition.
Go here to read more and download. It’s my hope that we will develop this game further, but nothing is for certain yet.