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	<title>Pixphany &#187; Backworld</title>
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	<link>http://www.pixphany.com</link>
	<description>Indie Games</description>
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		<title>Assemblee Results and Coverage</title>
		<link>http://www.pixphany.com/2010/04/11/assemblee-results-and-coverage/</link>
		<comments>http://www.pixphany.com/2010/04/11/assemblee-results-and-coverage/#comments</comments>
		<pubDate>Sun, 11 Apr 2010 19:07:22 +0000</pubDate>
		<dc:creator>Juha Kangas</dc:creator>
				<category><![CDATA[Backworld]]></category>
		<category><![CDATA[assemblee]]></category>
		<category><![CDATA[rock paper shotgun]]></category>

		<guid isPermaLink="false">http://www.pixphany.com/?p=113</guid>
		<description><![CDATA[This is old news by now, but better late than never. Backworld placed 6th on the TIGSource Assemblee competition (out of 72 games)! Me and Anders are quite happy with that and we even got some very good and positive coverage at game blog Rock Paper Shotgun.
We&#8217;re still working on a full version game, now [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.pixphany.com/wp-content/uploads/2010/04/rosette.jpg"><img class="alignleft size-medium wp-image-120" title="rosette" src="http://www.pixphany.com/wp-content/uploads/2010/04/rosette-300x293.jpg" alt="rosette" width="300" height="293" /></a>This is old news by now, but better late than never. Backworld <a title="Assemblee Results" href="http://tigsource.com/articles/2010/02/07/assemblee-competition-results">placed 6th</a> on the TIGSource Assemblee competition (out of 72 games)! Me and Anders are quite happy with that and we even got some <a title="Backworld at RPS" href="http://www.rockpapershotgun.com/2010/01/21/backwards-design-assemblee/">very good and positive coverage</a> at game blog Rock Paper Shotgun.</p>
<p>We&#8217;re still working on a full version game, now named Backworlds. Notice that additional &#8220;s&#8221; at the end.</p>
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		<title>Backworld</title>
		<link>http://www.pixphany.com/2010/01/11/backworld/</link>
		<comments>http://www.pixphany.com/2010/01/11/backworld/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 10:14:27 +0000</pubDate>
		<dc:creator>Juha Kangas</dc:creator>
				<category><![CDATA[Backworld]]></category>

		<guid isPermaLink="false">http://www.pixphany.com/?p=80</guid>
		<description><![CDATA[
Backworld is a game developed for the Assemblee competition at TIGSource by my co-worker Anders and me. He certainly did the heavy lifting on this one and deserves much credit!
The game is a platformer where the levels consist of two layers that can have different graphics, collision and properties (such as inverted gravity). The player [...]]]></description>
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<p>Backworld is a game developed for the Assemblee competition at TIGSource by my co-worker <a title="Ekermo" href="http://tankar.ekermo.se/">Anders</a> and me. He certainly did the heavy lifting on this one and deserves much credit!</p>
<p>The game is a platformer where the levels consist of two layers that can have different graphics, collision and properties (such as inverted gravity). The player can then use a &#8220;paintbrush&#8221; to reveal or erase these layers and combine them to solve gameplay challenges.</p>
<p>We used sound fx, music and art from phase 1 participants, which is the main idea of the Assemblee competition.</p>
<p><a title="Backworld at TIGSource" href="http://forums.tigsource.com/index.php?topic=9738.0">Go here</a> to read more and download. It&#8217;s my hope that we will develop this game further, but nothing is for certain yet.</p>
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